Quanta

Mess with Gravity!

Archive for the ‘Physics’ Category

Bullet Physics…

Posted by quantagame on March 29, 2010

Bullet

In light of the PhysX issues with Linux, the annoyingly large PhysX system software redist thing, and the fact that it’s the only closed-source software I’m using; I’ve begun testing Bullet Physics out as a potential replacement. I’m not 100% sure how well it’ll integrate, especially with my character controller setup as hacked together as it is, but the switch to an open source physics engine would open up a lot of possibilities (a Mac version would be possible… reliable Linux support and so on…).

I’ll update when I have some results…

In other news ChaiScript is working rather nicely, though there have been some notable annoyances… I’ll dedicate a whole post to it a bit further down the road…

I’m also considering getting a SourceForge account set up in the near future, I have zero experience with svn and such, so it would be a good opportunity to learn and to make the source available.

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Victory!

Posted by quantagame on April 11, 2009

For months now I’ve been wrestling with my Character Controller (CCT)¬†implementation. In order for some of Quanta’s more unique gravity effects to work I had to custom build the whole rig, and it’s been through numerous iterations. After a solid 3 days of debugging the current iteration¬†I think I’ve at last solved the worst of the issues and I can finally¬†move on. Progress on Quanta as a whole should be faster now.

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