Quanta

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Archive for December, 2009

Merry (late) Christmas!

Posted by quantagame on December 27, 2009

Alright, so I’m still working on the engine rewrite (at this point I’m knee-deep in threading stuff…), at this point I’m leaning closer to making it open source (I’ve started keeping a much more consistent coding style and using doxygen for generating documentation). I’ll post some info/screens/etc once I get something interesting working.

On another note, I recently decided to go for the student deal on Windows 7, I got the Professional version in 64bit. I honestly wasn’t impressed (not much different from Vista, lots of little tiny issues that kept forcing me to reboot). I actually decided to dual boot ubuntu all of an hour after installing 7, and I actually really like it (I’m way too used to Visual Studio to do much serious coding work in linux, but for 3d modeling and stuff I love it), a Linux version of Quanta is a definite possibility now.

Also, it looks like the finalists for the IGF will be announced on January 4th, so I’m crossing my fingers (still not exceedingly optimistic, but it would be amazing if Quanta made it…).

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Quick Update

Posted by quantagame on December 8, 2009

So, finishing my final paper/final thing for the quarter right now, I should be able to focus on Quanta a bit more now…

I’m planning on taking part in this weekend’s Ludum Dare (48hr game making compo), and I’m going to use what I have of Quanta’s new engine so far (basically I’m just going to hack it into a physics wrapper and stuff for now, but it’ll be a good opportunity to test out the threading stuff and perhaps some of the scripting system).

Also, I’m planning on releasing the IGF build of Quanta in mid January (the 15th is my goal). The build is now a month old, and it’s not oh so efficient; but it should be a good way to get some feedback with the puzzle design and general mechanics/controls/etc.

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