Quanta

Mess with Gravity!

More progress…

Posted by quantagame on July 27, 2009

Okay, another update…

It’s coming along nicely, the majority of the mechanics and such are all set, another good week of coding and I should be able to shift focus to art/level design.

I finally got to setting up some blender export scripts (Python is amazing by the way) that let me use blender as the map editor, so level creation/modification is far easier.

Here’s an early shot of what will be the first level (a laboratory). Yes that is a handgun, and no it won’t be used to kill/destroy things, there are a lot of puzzles that can be solved with creative use of a 9mm, especially when gravity manipulation is added to the mix…

lab_level_001

And back to work I go…

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