Mess with Gravity!


Posted by quantagame on April 11, 2009

For months now I’ve been wrestling with my Character Controller (CCT) implementation. In order for some of Quanta’s more unique gravity effects to work I had to custom build the whole rig, and it’s been through numerous iterations. After a solid 3 days of debugging the current iteration I think I’ve at last solved the worst of the issues and I can finally move on. Progress on Quanta as a whole should be faster now.


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